They dominate horror in cinema, and now they plan to release 9 games in 3 years. The owners of The Purge or Megan go against the current with their ambitious bet – Fear the Spotlight

They dominate horror in cinema, and now they plan to release 9 games in 3 years. The owners of The Purge or Megan go against the current with their ambitious bet – Fear the Spotlight
They dominate horror in cinema, and now they plan to release 9 games in 3 years. The owners of The Purge or Megan go against the current with their ambitious bet – Fear the Spotlight

Blumhouse Games even plans to adapt its films to video games in a few years.

If there is a production company in the cinema that has caught the attention of both those who are interested in the genre and those who are not, even those who are looking for a more serious horror and those who want a mainstream horror, that is Blumhouse. The people responsible for the Oscar-winning Get Out or the more recent Five Nights at Freddy’s, will make the leap to video games with a massive and imposing strategyof which numbers have been revealed today: They plan to release in these three years (until 2027) no less than nine games.

The participation of Blumhouse Games in our environment, or at least its implications, became clear last June during the Summer Game Fest 2024. There, the North Americans announced up to six small games with varied themes, although always with horror as their flag, with important names such as Brandon Cronenberg o James WanNow, in a recent interview with GamesIndustry.biz, Zach Wood, president of the production company’s games division, shared exciting details about the Next projects from the company’s video game division.

Wood revealed that Blumhouse Games has an ambitious slate of releases planned for the coming years. “We have three titles for 2025, three by 2026 y a couple more in 2027and we plan to maintain that pace for the next few years,” Wood explained. This leaves us with a total of nine games between now and the next three years in one of the largest production deployments the biggest we have ever seen in a while.

However, and since entering a market as competitive as this one entails risks in terms of profits and expenses, the producer is clear about one thing: plans to give development teams the time they need for each game. With this in mind and the mention of “We care about quality above all else“If Wood does, it is to be expected that if any of these projects go off the rails in the next three years, the production company will have no problem expanding its range and delaying it as long as possible.

They also plan to adapt their film successes into video games.

With licenses like The Purge, M3gan, Insidious or more authorial ones like M. Night Shyamalan’s Split, the arrival of Blumhouse to video games was seen as super important for how they could feed this medium with ideas that have worked on the big screen. In this context, Wood commented, without reservation, that are willing a bring their film licenses to this interactive medium at some point. However, he stressed that the studio wants to start with a solid lineup of original titles before exploring games based on popular licenses, so should those materialize, They will do it after 2027.

In fact, the same thing happens the other way around, and if something works in our environment, it will be taken to film or television in a spider web of transmedia products very massive. “If something resonates with our audience in the video game, we have opportunities to make a movie or a series.“However, he made it clear that they do not develop games with the primary intention of turning them into ports, suggesting a focus on creating robust, standalone gaming experiences.

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