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After the delay of GTA 6, EA has a master plan with Battlefield and has decided its future about its presentation and launch – Battlefield 2042

After the delay of GTA 6, EA has a master plan with Battlefield and has decided its future about its presentation and launch – Battlefield 2042
After the delay of GTA 6, EA has a master plan with Battlefield and has decided its future about its presentation and launch – Battlefield 2042
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With the game, the Battlefield saga has gone through its most critical moment. After the resounding of Battlefield 2042, which became one of the worst of 2021. However, Electronic Arts seems to have learned the lesson and is working hard on the Next Battlefield game. Now, after months of closed tests and adjustments made thanks to the comments of the advertising, EA knows what to do with Battlefield.

During its financial report of the quarter quarter, EA has confirmed that the presentation next officer Battlefield game will be in summer 2025. “Starting this summer with the expected revelation of Battlefield, it will be a fundamental step in the delivery of our next generation of great success,” says CEO Andrew Wilson. The manager has also set a deadline for the launch of Battlefield 6, we will see before April 2026.

EA already knows what to do with the launch of Battlefield

EA pointed out last February that they could or delay the new Battlefield based on competition. Not to mention it, Wilson referred to Grand Theft Auto 6, but in the last report he has implied that they The launch window have already defined After the delay from GTA 6 to May 2026. “I think now, without going too far, we believe that this window is clearer than before, and we feel very with the launch of Battlefield in fiscal year 2026,” he says (via Gamesradar).

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In a recent X/Twitter publication, he says he points out that will expand the tests Battlefield Labs closed for European players, North and Asia to register. “In addition to trying new content, we will continue working in our initial areas of interest, such as balance of the different archetypes of weapons and damage values, as well as movement mechanics and combat rhythm. Destruction also remains a recurring theme. We will continue to test destructible objects on various maps and adjust the levels of surface damage. “

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