On May 15 the American multinational of the Take-Two Interactive video game, owner of Rockstar games, which in turn is the company responsible for Grand Theft Autohas a meeting of investors. After last week it was announced that the long -awaited sixth installment of this popular franchise delayed its launch from the end of this year until May 2026, the company’s shares fell. However, and to everyone’s surprise, yesterday a new trailer of GTA 6and the world of video game – and part of the rest – was paralyzed for 2 minutes and 46 seconds.
The second trailer of GTA 6 He has arrived by surprise and, most likely, he will come from pearls to the Take-Two CEO, Strauss Zelnick, face to face his meeting with the investors of next week. You just have to see a few photograms of the aforementioned promotional video to fall given to which, surely, it is the greatest visual portent that has ever seen in a video game. For years each new Rockstar Games title has the habit of breaking schemes, but, it also generates important doubts about the price of these pharaonic developments, or how these colossal blockbusters affect the already tensioning electronic leisure industry.
Each new Rockstar Games game breaks schemes, but at what price?
To understand the dimension of a game as GTA 6 It is necessary to understand how these large blockbusters are carried out. For years, the cost of the so -called triple A video games, as the large -year -old titles are known in the sector, is increasing and needs larger human teams. It is an increasingly restrictive league, one in which only a few companies can compete, such as Naughty Dog (The Last of Us), CD project (Ciberpunk 2077) or the aforementioned Rockstar Games, the queen in this segment, a company whose titles reach a cost of billions of dollars and whose excessive scale makes them more and more distant from each other.
Red Dead Redemption 2 He went on sale in 2018 and was the last video game published by this Developer based in New York. This newspaper had the opportunity to carry out the only interview that its creative director, Dan Houser, did in a Spanish -speaking environment and, in a nutshell, made the dimension of that title very clear. “Blood, sweat and tears,” he said in reference to the degree of realism of the game. This game set in the last days of the Wild West and starring the outlaw Arthur Morgan involved more than 4,700 video game development professionals throughout seven years of production, and all this without counting a cast of around 1,200 actors.
Video game screen ‘Grand Theft Auto 6’
If Red Dead Redemption 2 required almost 5,000 developers, how many will need Grand Theft Auto 6?
The level of detail of Red Dead Redemption 2 Not only required the collaborative effort of the eight studies that Rockstar Games has throughout the world, but also of an important sacrifice on the part of this huge staff, whose workers had to endure exhausting and non -conciliatory workloads with the sole purpose of making that colossal work that had visited their greatest responsible.
He crunch It is a concept that is usually used in the video game industry to refer to this questionable work practice consisting of intense periods of excessive and extended work that developers must face to meet a delivery period. Red Dead Redemption 2 He put this issue on the table after controversial statements of the aforementioned Houser and made both the industry itself and consumers more aware of this toxic drift that for years has been accentuated in many large -budget productions.
Video game screen ‘Grand Theft Auto 6’
The Grand Theft Auto 6 trailer is full of small unthinkable details in any other title
The most complete journalistic research that was carried out following the case of crunch in Red Dead Redemption 2 It was the work of the journalist Jason Schreier, who collected for the specialized environment Kotaku the testimony of dozens of rockstar workers. They had suffered exploitation situations or not, the case is that the level of detail of this game was – and still today – incomparable. In its recreation of the United States at the end of the 19th century, the title exhibited some scenarios, animations and a degree of realism that would have only been possible in a production of that caliber. Seven years later, the second trailer of Grand Theft Auto 6 It seems that it goes further.
In its early hours, the video on the main Rockstar Games channel already accumulates about 50 million views. Although the trailer focuses on putting in context the scenario in which the game will take place – a recreation of the state of Florida – and its protagonists – Lucia and Jason -, which is calling more attention is the hundreds of small details that can be seen in the trailer. That if the bubbles in the beer bottle, that if the realism of the hair of the characters, that if the lighting of each scenario, that if the variety of characters of characters, that if the messages hidden in advertising fences … although the video does not last for three minutes, we can already assume that for months it will be the member that millions of fans that are going to scrutinize each of their frames in search of new revelations.
Video game screen ‘Grand Theft Auto 6’
Rockstar Games has implemented changes in its work culture, but it would be illustrious to think that there will be no ‘crunch’ in recent months of development
There are many details of the trailer for GTA 6 That, indeed, they could comment, but if you have to stay with something, without a doubt, this would be the change in the corporate culture of Rockstar Games. As it seems, after criticism for the development of Red Dead Redemption 2 The company has carried out an important turn in its conciliation policies. As Schreier himself has reported for a couple of years, after the debate about the crunch which caused its last blockbuster, the American company has taken measures to mitigate that way of working based on extra hours.
Although it is very soon to draw conclusions – and it would be illusory to think that the crunch It has disappeared completely – everything indicates that the company has implemented some changes to make the creation of these monumental works a healthier and more flexible job for its employees. In the coming months he will have to scrutinize until the last image of GTA 6but as important as that will be to see to what extent the construction of impossible video games remains viable.
Video games
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