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Epic Chief admit that his launcher “is clumsy” and does not compare Steam: “We need to improve it”

Although it is a platform where are constantly given and being the popular Fortnite , the Epic Games client is PC software that most players on that Evita platform.

This, in , for its poor user experience compared to its largest competitor, Steam, which is known by the company itself, which has made clear the executive director of Epic Games, who has also recognized that the main obstacle to the growth of the platform.

A launcher that is “clumsy” and that should be improved

Five years after its launch, the Epic Games Store is still not profitable, this has recently confirmed the company, after a turbulent period marked by mass layoffs and exclusive agreements that did not give the expected . And in the midst of this context, an interview in the Podcast of the disseminator Lex Fridman, the company’s leader, Tim Sweeney, was blunt, recognizing failures in his PC client.

“The Epic Games Launcher is clumsy, and we need to improve it. Hopefully we would have prioritized the quality of life functions above other characteristics,” he said, in an unusual sample of self -criticism.

You can read: After five years, Ubisoft announces that all their PC releases will arrive in Steam, ending exclusivity with Epic Games

Since its birth, the Epic store has tried to position itself as a real alternative to Steam, not only through aggressive commercial strategies, but also offering more than $ 10,000 in games to users. However, these efforts have not been enough to conquer the Gamer community, which continues to consider the EPIC client less polished, less intuitive and, in general, more difficult to use than that of Valve.

The lack of basic functions that are considered standard today on other platforms has been one of the most criticized points and, despite the efforts to attract developers through a more favorable income distribution policy, the end user experience has not evolved to the necessary rhythm.

Tim Sweeney – Swee Lex Fridman podcast

Commercial decisions about techniques, one of the reasons for their malfunction

Together with the above and in something that could also surprise part of the players community for their sincerity, Sweeney admitted that Epic prioritized commercial initiatives, such as temporary exclusivities, above key aspects related to usability and comfort.

This, he says now, was a strategic error.

“We want to include all the convenience functions that the client makes is as easy and fun as in Steam. We still have a long way to go,” said the manager.

Even so, the CEO clarified that Epic does not intend to replicate the Steam by point. For example, they have decided not to implement forums within the Launcher, a tool widely used by the Valve community. The idea, he says, is to build his own identity while attending the essential. This is to offer a friendly, agile and functional environment for players.

Meanwhile, on the opposite path, Steam dominates the sector with a hegemony that few have even managed to challenge. And Epic Games, with his financial muscle and his experience in the of games like Fortnite, seemed to have the necessary ingredients to achieve it.

However, erratic decisions in the design of its platform and the lack of focus on user experience have stopped their .

Now, finally, with the public self -criticism of its CEO, a new stage opens, and it remains to be seen if this awareness translates into concrete improvements that bring Epic Games Store to what many expected from the beginning: a solid, efficient and player alternative.


The Battle Royale is dying, but Fortnite is still the only one who really cares for the players, according to report

The Battle Royale genre is living several contrast according to a recent report, which reveals a notable decrease in the popularity of the titles belonging to this category, in recent years. But in the midst of this panorama of generalized low and in something that perhaps does not surprise, Fornite not only challenges the trend, but is consolidated strongly as the unquestionable leader of the sector.

Since its launch in September 2017, breaking into a Battle Royale market that began to gain importance among shooters, Fortnite Battle Royale quickly transcended its status as a mere participant. After reaching its major popularity stop in 2018, the title developed by Epic Games has demonstrated a constant adaptation and evolution capacity.

And now, almost eight years after his debut, Fortnite has not only survived a wave of high -caliber competitors such as Apex Legends, Call of Duty: Warzone and the ephemeral Blackout, but has managed to be strengthened from this intense competition.


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