The announcement of the so-called game-Key Cards for Nintendo Switch 2a new type of game cards in which The titles are not complete And they require a mandatory download, it caused a great controversy. However, a few developers, such as CD projecthave publicly reiterated the importance of physical format real within the new console of Nintendo. And, to demonstrate it, the port of Cyberpunk 2077a conversion rather than worthy based on what is shown, it will be one of the games that will accompany Switch 2 during its launch, will be complete on a 64 GB game cardan authentic technical feat of which they feel very proud, and it is not for less.
Cyberpunk 2077 creators warn other developers: “We must not underestimate the physical format”
In a recent interview granted to The Game Business, Jan Rosner, Vice President of Business Development at CD Projekt Red, has been very sharp: “Nintendo is a very powerful brand within the physical market. And we do not believe that the physicist will disappear“. With these statements, the Executive has also sent a message to other companies:”Do not underestimate the physical market. He will not go anywhere, and Nintendo players greatly appreciate physical editions when dealing with love and games come complete“.
According to Rosner, a great turning point for the company was the launch of The Witcher 3: Wild Hunt – Complete Edition For Nintendo Switch in 2019. As its name suggests, it is a complete edition of the third numbered adventure of Geralt de Rivia. “We have learned a lot from the Nintendo public thanks to The Witcher 3. These players like the experience of having a complete game on the card, put it in the console, and play directly. For this reason, For us it was important that the port of Cyberpunk 2077 follow the same line and that the full version on the game card could be played. Unless you need additional language packages, no additional discharge will be required, ”he revealed. One of the most surprising news of this new version of the Switch 2 game is that will come complete on a 64 GB card.
“The Nintendo Switch 1 market is huge. Has sold many millions of units worldwidey This allows developers to use this huge audience so that our titles are successful”, I continue 150 million consoles worldwide. This huge sales volume makes it the third best -selling game console in history, only behind Nintendo DS (155 million) and PlayStation 2 (160 million). One of the reasons for the success of this machine is, precisely, its varied catalog and its huge offer of physical releaseswhere virtually any modest game can have great visibility through a physical edition for sale in specialized shops.
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Nintendo Switch 2 also aims to have strong initial sales figuresif the fact that reservations have been exhausted in several countries serves as a reliable indicator. Taking into account the precedent of the previous console and previous analysis on the reception of the new machine, it is not surprising that from CD Projakt they wanted to continue betting on a narrow collaboration with Nintendo.
Rosner has also sincere: although Porting Natively Cyberpunk 2077 A Nintendo Switch 2 is an achievement in itselfobviously Some concessions have had to be made With respect to the PC versions and the versions of PS5 and Xbox Series X | s. “We had to make some cuts, But they have not been drastic, nor have they committed the artistic vision of the game. More; The process of moving the game was relatively fast, and we have been more focused on ensuring that the game works well and uses the exclusive functions of Switch 2, ”he revealed.
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In short, For the creators of The Witcher and Cyberpunk 2077, The physical format continues to be very relevant. Nintendo is a preferential partner for them given the huge Nintendo Switch console park, which caused the port From The Witcher 3 enjoy good sales. With the launch of Nintendo Switch 2, CD Projakt expects this phenomenon to be even greater, since, in this case, he port of Cyberpunk 2077: Ultimate Edition will be one of the physical games that will accompany the new console during its launch. It’s about A maneuver that aims to give very positive resultssince it combines the pull of a blockbuster recognized internationally with the public’s appetite for testing prestigious games in the debut of a new console.
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