Hellblade 2 was never intended to be stretched like a piece of gum. Its length is ideal for “the story we were going to tell”, Ninja Theory makes clear – Senua’s Saga: Hellblade II

Hellblade 2 was never intended to be stretched like a piece of gum. Its length is ideal for “the story we were going to tell”, Ninja Theory makes clear – Senua’s Saga: Hellblade II
Hellblade 2 was never intended to be stretched like a piece of gum. Its length is ideal for “the story we were going to tell”, Ninja Theory makes clear – Senua’s Saga: Hellblade II

Dom Matthews, head of the studio, never talked to his team about artificially stretching the game or doing more than they had planned.

We are less than a week away from the premiere of one of the most anticipated and visually prominent Xbox exclusives in recent years: Hellblade 2. Ninja Theory’s new bet will arrive on next Tuesday, May 21, after no less than five years since its announcement. As the British team prepares for their arrival, Dom Matthewsstudio director, has addressed some of the issues most commented on by players in recent months, especially the game duration.

If you remember, the duration of the first Hellblade was just over 7 hours, a commendable length for an adventure singleplayer Deeply narrative and with puzzles. Looking ahead to its sequel, Matthews’ team would maintain a similar extension. This would leave us about 8 hours maximum for Hellblade 2something that caught the attention of many players and created a schism between those who were looking for a greater experience for the Triple A concept of the game, and those who want keep the same approach.

In this context, the YouTube channel Kinda Funny Games has asked Matthews himself in an exclusive interview ahead of the game’s premiere if at any point the team considered the idea of ​​extending the world of Senua and, with it, extending the duration of its sequel. “I don’t remember sitting down and talk about what we needed extend the duration of Hellblade 2“, the manager begins by mentioning.

Whether artificially, with “filler” playable concepts, or narratively, Ninja Theory remained nearby to the spirit of his original work, one praised by players and the press. “We have impressive 2-hour games, and others of 100 hours that are very good. The good thing about video games is that they come in different forms, with different styles and ideas,” Matthews mentions before hitting the table with a phrase to make your team’s intentions clear: “we have focused on creating an experience where you live an impressive trip, so the duration that is, is what there iswhich we have done.”

Game of Thrones inspired Hellblade II

In addition to its impressive technical section, Ninja Theory’s game seeks to impact with its staging, inspired by the famous Battle of the Bastards from Game of Thrones. During a demo, tension and chaos similar to those of the series could be seen, although without facing large armies. Fighting has improved significantly, with fluid animations and a close camera that intensifies the feeling of anguish, offering an immersive and spectacular gaming experience.

In 3DGames | It has been sweeping China for ten years and is now being released all over the world. Honor of Kings officially announces the release date of its global version

In 3DGames | The co-founder of Rockstar will release an open world with “the best combat and action on the market.” Dan Houser’s new game promises, although it doesn’t even have a name

 
For Latest Updates Follow us on Google News
 

-

PREV Android | What are the attacks on banking applications that have become a trend on Android and iOS | Malware | Cybersecurity | Mexico | Spain | MX | nnda | nnrt | SPORT-PLAY
NEXT Do you remember the classic Chrome dinosaur game? Now AI allows you to reinvent it