The first trailer for DOOM: The Dark Ages looks incredible, and a detailed analysis goes further showing that we are facing a technical marvel – DOOM: The Dark Ages

The first trailer for DOOM: The Dark Ages looks incredible, and a detailed analysis goes further showing that we are facing a technical marvel – DOOM: The Dark Ages
The first trailer for DOOM: The Dark Ages looks incredible, and a detailed analysis goes further showing that we are facing a technical marvel – DOOM: The Dark Ages

Paying attention to details such as volumetric clouds or real-time rendering, Digital Foundry concludes that the game will be a visual spectacle

While it is true that we knew of its existence due to a leak, the official announcement of DOOM: The Dark Ages It left us all speechless. Promising an experience of pure adrenaline among demons in a tremendously epic and brutal context, id Software’s proposal has already set all shooter fans on edge. And its trailer promises a visual spectacle at the height of what has been seen so far in the DOOM saga, but Digital Foundry has gone further analyzing all the details of this advance to conclude that the new adventure of the DOOM Slayer It will be even more impressive at its launch.

And a good part of this conclusion arises solely from one element of the trailer: the volumetric clouds. As explained in your YouTube video, DOOM titles generally take place in closed rooms; something very different from what we have seen in DOOM: The Dark Ages with more open locations, scenarios with a lot of depth and open landscapes (some of which we can explore on the back of a species of dragon). The creators could have done all this with a static sky that wouldn’t consume a lot of financial and development resources, but the fact that the team opted for volumetric clouds indicates that id Software aims very high when it comes to visual aspects of his experience.

However, Digital Foundry has not only focused on the size of the settings, but also on the details of the trailer. In this sense, the medium especially highlights the small changes in the DOOM Slayer’s settings and armor; a suit with spikes and peculiarities that They have not been recreated with textures, but with real geometry. Which gives a much more realistic finish (in visual terms, of course) to the set as a whole.

A spectacular trailer with real gameplay

And what can be said about the gaming experience itself? Beyond the legendary presentation of the DOOM Slayer and the brutality of its weapons, Digital Foundry has noticed that the performance of the trailer experiences slight drops in moments such as explosions or during the gameplay demonstration. Is this a criticism? Not at all, since the media highlights this detail to indicate that id Software has presented real gameplay in the announcement of DOOM: The Dark Ages. Furthermore, it is worth remembering that we are talking about a project in development that already looks great even without using metrics to measure FPS, so the conclusion is clear: if what we have seen so far is impressive, the complete game will leave us totally amazed.

In 3DGames | “We haven’t lived up to it yet.” The new Doom: The Dark Ages has a very clear objective and it is to finally match what the original achieved

In 3DGames | Of course someone was going to mod the original DOOM to put The Dark Ages shield on it, and it also works perfectly

 
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