“Two weeks before, they told us we wouldn’t release it.” The Sims competitor Life by You was almost ready and no one understands its cancellation – Life by You

“Two weeks before, they told us we wouldn’t release it.” The Sims competitor Life by You was almost ready and no one understands its cancellation – Life by You
“Two weeks before, they told us we wouldn’t release it.” The Sims competitor Life by You was almost ready and no one understands its cancellation – Life by You

Designer Willem Delventhal explains that the project was going “extremely well”

Although it is true that we are talking about a project that had three delays accumulated, no one expected that Paradox will definitely cancel Life by You; a simulator in the style The Sims which aimed to compete with the EA franchise by giving total creative freedom to players. Not many details have been given about the reasons for this decision, other than that it was made after carrying out an exhaustive analysis of the project, but one of the designers indicates that the situation is more confusing than it seems. Because, until a few days ago, everything was going “extremely well” with the development of the game.

Willem Delventhal, who was participating in the production of Life by You as a designer, has revealed this information in a LinkedIn post (via GamesRadar+): “Today I am devastated to announce that, for the second time in two years, my game has been canceled, and I have been fired. And this time it was a shit show“, the post begins. “I’ve known for a while that they could close us down. We were actively working on a super moddable life simulator called Life by You. An indie answer to the aging Sims IP, but focused primarily on user-generated content.”

“As far as we knew, we were doing extremely well,” continues the pro. “I can’t share specific numbers, but I can say that we had an internal metric that we were looking for that had been approved and that we exceeded that number by a significant portion. Also we receive the approval a few weeks before the launch.” However, the situation went awry shortly before the cancellation announcement was shared: “So, two weeks before launch, they told us we wouldn’t launch it. And now we’ve all lost our jobs. We have been informed of this through a public announcement.”

They didn’t tell us why. Instead, we spent a month in purgatory and did everything we could to show them that it was worth launching, including things like finding potential buyers or suggesting cutting ties and going independent,” Delventhal’s post continues. “We heard virtually no answer”.

“I was warned not to write anything about this experience”

For Delventhal, what happened with Life by You is no different from other cancellations in the industry. In fact, the designer has his own theories about it: “I was warned not to write anything about this experience. That it could damage my future career and even that legal action could be taken against me. I have chosen to ignore these warnings,” he continues on the page. publication. “To be honest, I have guesses about what happened. And while I can’t theorize, I’m sure you have guesses too. As a business owner, Some of them are understandable, but many are not.. “We were a solid team with a solid project ready to be released to a solid audience.”

This scenario is not common in the video game industry. However, there are already many teams that have experienced a cancellation despite having a game practically ready: “The industry has become a place where you can give more than what they expect, have an AA budget that supports you and , even so, They cancel everything two weeks before the launch“Perhaps, over time, Paradox will decide to recover Life by You and release it once and for all. However, everything indicates that this life simulator will be forgotten in a drawer.

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