A cooperation initiative where Chile will have the presidency of Ibervideojuegos, for the strengthening and development of video games.
Within the framework of the Cultural Industries Market of Chile (MIC CL), the founding meeting of Ibervideojuegos was held. This program was approved at the XXIX Ibero -American Summit of Heads and Heads of State and Government, carried out in Cuenca, Ecuador, in 2024.
During the meeting, the participating countries chose Chile as the headquarters of the already Argentine presidency as a technical unit of the program. This structure will be composed of the Executive Secretariat of CAIA, of the Ministry of Cultures, the Arts and Heritage of Chile, and by the National Directorate of Federal Integration and International Cooperation of Argentina.
The Undersecretary of Cultures and Arts, Jimena Jara Quilodrán, valued this step as a recognition of the advance of the sector:
“Chile has a video game industry that has grown strongly. Obtaining the presidency of Ibervideojuegos is an honor. We are not just consumers, we are also developers.”
For his part, Camila Caro, elected as new president of the program, He highlighted the importance of this regional institutionality:
“It is key that states work together to reduce gaps in this industry. Ibervideojuegos is a great opportunity to strengthen cultural cooperation.”
International Cooperation Program
The creation of Ibervideojuegos starts from a public policy perspective of the Ibero -American General Secretariat, Segib, to accompany countries in strengthening normative frameworks and meet the demands of professionals in the sector, as well as diversifying narratives, adding an added value in cultural perspective incorporating the identity of the countries of Latin America.
Enrique Vargas, coordinator of the Ibero -American Cultural spacehe thanked the confidence of the countries in the capacity of cooperation. He stressed that it is of great value that, in these times, the community undertakes a new program of this nature.
The video game is a sector in full expansion that implies economic contributions such as cultural and creative industry that finds in Latin America a space for a strengthening that promotes more video game supply in its creative aspect and better technical quality at the level of services.