
In the video game industryeach project begins with people’s ideas. Recognition to those who conceive them should be respected. The Credits They are not just a list of names, it is the way to value the years of work, creativity and passion that developers and creatives put. From cinema to video games, authorship is an important issue that deserves to be mentioned, and it seems that there are complaints about PlayStation.
Kim Macaskill, who held a position in the narrative direction of Sony and PlayStation, has broken his silence to denounce what he describes as a “Invisibility culture“Towards the creators within the company. Through a message on LinkedIn, she says that during her experience in Sony she developed an intellectual property that, despite her contribution, was never officially attributed to her as opposed to the treatment he receives Neil DruckmannCreator of the Saga The Last of Us.
The anger of a former narrative director of Sony
“As former narrative director of Sony and PlayStation, who was clearly told that the IP I thought personally I would never be attributed to being a salaried (Without royalties, without control, without property, without recognition), it is difficult for me to understand the difference between the favor that Neil Druckmann and that of others in his company receives. I just left Until Dawn, where the director of the film, screenwriters, etc., received credit, “he says.
-“But instead of mentioning the main developers of the game who created this iconic title that is clearly proud, They simply presented it as ‘based on the Sony game’. Years went by breaking their heads to create something incredible and The world deserves to know their names. There is no credit. There is no thanks. There is no honor. Cinema and television at least recognize the importance of credits. Why don’t you do it? “He concludes.
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