Disguise launches version 2.3 of Porta, now available offline

Disguise launches version 2.3 of Porta, now available offline
Disguise launches version 2.3 of Porta, now available offline

Version 2.3 of Porta de Disguise brings important new features such as compatibility with Unreal Engine’s Avalanche tools, as well as its availability without the need for a connection to the cloud.

With Port 2.3platform users will be able to manage their graphic elements based on AR and XR, as well as environments virtual production, “more easily than ever.” Its compatibility with the toolset Avalanche of Unreal engine It allows broadcast and live event professionals to access previously unseen 3D motion graphics and 2D layer design tools. Either for animate text, apply effects, use transitions or much more, users can now create broadcast-compatible graphics directly in Unreal Engine 5.4 and then control, view, schedule and edit your work directly from the Porta interface.

Another great novelty of the latest version of Porta is that renounces being a platform based exclusively on the cloud. The Disguise system can now work offline, allowing users to easily manage, search and tag local media assets for online and offline use. In any case, Porta 2.3 remains a product available under a SaaS modelwhich makes it possible to scale its possibilities as each production requires.

Grigory Mindlingeneral director of Disguise’s broadcast area, evaluates in this way the new features of Porta 2.3, a tool extended to agents such as Televisa, TUDN or DAZN: “With the latest version of Porta, anyone involved in media production can make the switch to a Disguise workflow with complete confidence that it will support them on their journey to new and exciting visual effects. “Porta 2.3 has been specifically designed to help our users take their storytelling to new heights.”

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