The IES Abdera de Adra organizes an escape room based on road safety education

The IES Abdera de Adra organizes an escape room based on road safety education
The IES Abdera de Adra organizes an escape room based on road safety education

He IES Abdera de Adra this Monday hosted a escape roomdeveloped by the General Directorate of Traffic, inspired by road safety education and aimed at students of Baccalaureate. The young people have had to pass, in groups, a series of tests, directed by agents of the Local Police and Civil Guard. This activity, framed in the Tutor Agent program, has been previously offered at IES Gaviota, and in both centers the students have had the opportunity to learn how to act in the event of an accident on the road, and they have done it hand in hand of gaming and new technologies.

The councilors of Citizen Security and Social Services, José Crespo and Patricia Berenguelaccompanied by the director and head of studies of the IES Abdera, Lola Arróniz and Juan Garcíaand the coordinator of the DGT, Juan Segovia, have witnessed how young people, within the role of Firefighters, Civil Guard, health personnel and civilian personnel, have been finding the keys to opening the boxes that took them to the final solution .

This educational activity takes place in the context of a traffic accident. The programming works with different themes: PAS behavior, the consumption of addictive substances, basic cycling regulations to promote awareness and criticism of the social drama represented by victims of traffic accidents, for which they have used material from the Local Police, specifically , augmented reality glasses. All this, through ‘gamification’, a pedagogical strategy that uses elements of games (challenges, immediate rewards, levels, etc.) to motivate young people in their learning process and promotes motivation by participating competitively and overcoming challenges with the in order to achieve the objective.

In this type of initiatives, the participants are protagonists of their own learning process by making autonomous and consensual decisions with the rest of the group to solve problems, obtaining immediate feedback and adaptation to the circumstances. In addition, it enhances socialization and strengthens cooperation between participants, through the inclusion of competitive and collaborative elements that will necessarily force them to work as a team.

‘Golden hour’

The game, which is titled ‘Golden Hour’, consists of, once in the room, the students are distributed among tables, trying to make it an equitable distribution and they begin listening to an audio that says: “Welcome to this escape room. We are going to recreate a traffic accident in which a driver has hit a cyclist. You have one hour to solve the game and save the life of the injured person. Why do we call it ‘golden hour’? “the first sixty minutes that elapse from the moment an accident occurs until the injured person is treated or arrives at the hospital.”A person who suffers a serious accident has 60 minutes to survive”. During the game, they had to pay attention to every detail, since all the elements they found could be important to solve the accident.

 
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