The awakening of the Persona saga

As happened to its own author and as she comments during the first pages, I also became fond of the saga Person thanks to the fifth numbered installment, and that is Persona 5especially in its version Royal, oozed style For the fourth corners. After being hopelessly hooked, I started playing previous titles and became more interested in Atlus’ work, and having read I am you, you are me: The awakening of the Persona saga of Ángela García and Paper Heroes It has only increased my desire to continue doing it.

Because I am you, you are me (we will name it that way from now on, without the subtitle), composed of 272 intelligently laid out pages assigning a color to each main title in its song, it is not only the story of this JRPG saga that is now living its second youth thanks to the multiple ports, revisions, spin-offs and remakes that we have seen lately, but it is also a short but concise and very to the point company history Japanese subsidiary of Sega founded in 1986, as well as Shin Megami Tensei and its different derivations, among which of course is Person.

The thieves (of the heart)

If we can highlight something about this work that you can find on the Héroes de Papel website and in other stores, it is affection since it is also one of the founders of Persona Spain, a community dedicated almost exclusively to the Atlus role-playing franchise that is one of the healthiest in the world. We know this because we have often attended their live shows on Twitch and we follow them on social networks.

From that love is born I am you, you are me which, as we say, wants to put us in a situation during its introductory and origin pages by reviewing the ups and downs that Atlus has given from its difficult but exciting beginnings to the consolidated position it has today, passing nevertheless through delicate moments how the book develops between its pages, almost even reaching disappear in 2010. The company’s resilience is surprising.

A review of all Megaten

But the Japanese would be nothing without their gameshence it also seems to us a absolute success treating, and quite extensively, lto creation of Shin Megami Tenseithe mother saga not only of Person but of Devil Summoner either Tokyo Mirage Sessions ♯FE. There will also be room, although we insist that the bulk of the work are the five games of Person numbered, for spin-offs as Ultimax Arenathe Person Q from Nintendo 3DS, Strikers and even the rhythm games of the latest installments, which you will find within the section dedicated to the main title.

These, which as we have already said, correspond to the dominant color in each game (the color choice is also explained here), they are very extensive and address all the important points of the games, from its conception to its legacynot leaving behind the explanation of his historyvery well developed, a file of each and every one of the protagonistsor how Jungian analytical psychology (by Carl Gustav Jung) has influenced video games and before, of course, in Their creatorswho we will also get to know better once we read the book.

Of course, we do not advise you to read the part corresponding to each game without having passed it or at least played it before, although it will be impossible to resist the temptation, and, to be frank, getting on with the first two installments now may not be an easy task at all; both because of the difficulty of playing them in an optimal format and because of the language and the archaic nature, although not too far from what we have today, of its combat system.

Essential for fans not only of Persona

Be that as it may, some fabulous descriptions of video games, people responsible and even the era in which they were created that are only tarnished by some redundancy (“alignment […] alignment”, “West […] West […] West”) which, however, is not alarming and we will forgive an author who has translated on his own many of the sources from which it is made.

I am you you are me person 1I am you you are me person 1

We may, however, miss something else, for example: why Kazuma Kaneko, Demon Artist, hates traveling?, and what the final photos from the private collection could be improved in terms of quality and, above all, layout (yours truly would have welcomed some, or screenshots, interspersed in the text), but we will forget everything when we read about Digital Devil Storyamong many other curiosities that no fan of the saga Personnor from Atlus, should be lost.

 
For Latest Updates Follow us on Google News
 

-

PREV «The West is a construction that is governed on the foundations of ancient Rome»
NEXT A new edition of the Municipal Book Fair will be held in Madryn