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The happy return to PC of the old RTS

That causes a new power (red) known as Tempest, and that it is nothing other than such a coveted resource that completely alters the flora and fauna of the earth, waking up an old that was sleeping and attending to the name of the Veti. So why we want the most, there are two factions faced, the Global Defense Forces (GDF) on the one hand and the Tempest Dynasty, which again cause a global conflict, only here we are in a kind of future with super advanced weapons and an objective to complete. End the opposite.

It is for that , plot, that the campaign is divided into two stories of eleven missions each, which allow us to understand the motivations that lead to fighting each of the two sides. Each is accompanied by cinematographic sequences that, to the most veteran, will remember Westwood FMV videos in their Command & Conquer the generals spoke to us looking into the eyes. Unfortunately they are not folded to , but with the subtitles it will serve us.

It must be said that the plot does not seek Dawn of War De Relic Entertainment, where what they tell us matters and helps us feel the in the most way possible. And this Tempest Rising smells like a promising future that will give so that the stories develop and end up chiseling a powerful Lore.

A balance between the classic and the modern

As you can imagine for everything we have already said, the mechanics of Tempest Rising They are a tribute to the foundations of RTS Classic, but with small settings that make it accessible to the most modern . The GamePlay nucleus is based on the construction of bases, the collection of resources and the tactical management of units in real , a scheme that any fan of the old PC classics will be able to recognize instantly. However, Tempest Rising introduces much more modern elements that come to add within an already known set.

Tempest Rising.

For example, base construction is very intuitive, with an interface that is capable of offering us a very clean general view, which is possible to manage resources, own energy or the production of weapons and accessories efficiently. Players must collect Tempest, we have already told you, which is the main resource and at the same time manage the energy that maintains all its active operations. That allows us to enter a part of the game where territorial predominates since we are conquering, we gain power and strength. As was the case with the Warhammer 40,000 Dawn of War, who, when controlling certain strategic points, we were cornering the enemy until he defeated him.

Tempest Rising.

It is almost an obvious to say that each faction has a skill tree that they call them doctrines, and that it is basically an improvement system that allows us to customize the style of play. In this way, we can enhance the collection of resources or simply improve the resistance of the units to turn them all into authentic tanks. These doctrines, similar to the abilities of the factions in Dawn of WarThey add tactical depth, since the player’s elections significantly affect the of the and the of the fighting. For example, opt for defensive improvements that can allow you to resist a siege while if you do not convince you to play on the contrary, you go to attack with other more aggressive learning branches.

Of course, as sometimes happens with games that expect a lot of the multiplayer (especially triumph to get a broad and faithful community) in the end the campaign becomes a tutorial to introduce the rookies and in the case of who subscribes, I am of little pvp jaleo against anyone. At most against the machine and ends up boring. It is true that 22 missions are enough to throw a few hours but maybe that the Veti end up having their own campaign is an incentive to expect from thisTempest Rising much more in the future.

Tempest Rising.

Of course, something that we liked especially is the that reserves the game for micrognition that, without becoming as beastly as that of a StarCraft IIit requires much attention when we position ourselves or simply carry out the composition of the units of our army.

Strategic diversity with unique personalities

As we have already told you, Tempest Rising offers two playable factions in its launch: the Global Defense Forces (GDF) Y Tempest Dynastywith a third, the You willwhich is supposed to arrive in future expansions. Since it is logical, each faction has a very well defined identity both in its style of play and in its aesthetics and to be able to use them in different campaigns, we can dive into their strengths and weaknesses in a very interesting way.

Tempest Rising.

For example, GDF is a coalition of the United States, Canada and Western Europe, are a technologically very advanced army that prioritizes the mobility of its units and the management of information to to the enemy’s movements. They presume to have high precision drones and tanks and are perfect for those who want a much more tactical approach to fighting. Moreover, its doctrine tree focuses on improvements that optimize efficiency and versatility, allowing defensive or guerrillas strategies.

On the other hand, the Tempest Dynsty, formed by countries in Eastern Europe and Asia, has a much more aggressive and risky approach, which trusts everything by brute , of the numbers of units present on the battlefield. That is why its economy depends, to a large extent, on the collection of Tempest, and its units, such as soldiers with flamethrowers and structures that sacrifice durability due to production speed, favor a much more offensive style of play. So much so that Dynasty doctrines enhance raw resistance and power, ideal for players who enjoy attacks attacking without thinking too much.

Tempest Rising.

That asymmetry between the factions of Tempest Rising It is one of the strengths of the game, since not only the units and aesthetics with each campaign we play, but also the way in which the bases and their resources are managed.

Tempest Rising.

An essential for RTS lovers

Tempest Rising It is much more than a spiritual successor of Command & Conquerit is a title that captures the magic of the RTS classics while hugging the possibilities of current technology. His argument, classic and predictable, but enough to get into his universe, his solid mechanics, differentiated factions and a spectacular technical section make him a worthy heir of the glorious days of Dawn of War O off Command & Conquer. Although it could benefit from more initial content and improvements in the enemies controlled by the machine, these are minor criticism against an experience that distills passion for gender.

For veterans who grew up building bases and leading armies in the 90s, Tempest Rising It is a nostalgic trip that feels like returning home. For new players, it is an accessible and exciting entrance door to the of real -time strategy. With its launch, it is positioned as a modern reference of the genre, demonstrating that RTS They still have a lot to offer.

Hardzone analysis PC settings

  • Intel Core Ultra 5 245K
  • ASUS Prime Z890-P WiFi
  • be quiet! Light Loop 360
  • 2x32GB Corsair Dominator Titanium DDR5 6600 MHz
  • Corsair Force MP600 1 TB PCIe 4.0
  • be quiet! Light Base 600 LX
  • ⁠be quiet! Power Zone 850W
  • ASUS GeForce RTX 4070 Ti SUPER DUAL OC Edition
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