A Tango Gameworks employee shows what the last day of the studio was like, which closes today

A Tango Gameworks employee shows what the last day of the studio was like, which closes today
A Tango Gameworks employee shows what the last day of the studio was like, which closes today

Today was the last day of Tango Gameworks: an employee shows what the studio’s farewell to Hi-Fi Rush or The Evil Within, Microsoft’s collateral damage, was like.

Tango Gameworksthe Japanese studio behind The Evil Within, The Evil Within 2, Ghostwire Tokyo and HiFi Rushhas officially closed its doors today, Friday, June 14, a month after its closure was announced by Microsoft.

Takeo Kidoone of its employees, has published images on Twitter of the offices on what is his last day of work.

He has shared images of the office full of boxesall packed to evict it, from the views of the office building (to the Bandai Namco Future Research Institute), from some pizzas for all the employees or from a stuffed animal of 808 that used to be in the reception of the studio, and that has a bad face. ..

Tango Gameworks was Shinji Mikami’s “indie” studio, now it is collateral damage of Microsoft and Activision

Shinji Mikami, creator of Resident Evil, was looking for more independence and freedom to create the horror games he wanted. That is the ironic origin of Tango Gameworks, founded in Tokyo in 2010, which that same year was acquired by Bethesda to save it from bankruptcy.

When Microsoft bought Bethesda in 2021that included Tango, becoming its main Japanese studio.

But the purchase of Activision Blizzard for $69 billion left Microsoft shivering, and its short-term solution was to close studios and lay off employees, including Tango Gameworks, which had signed its game with the best reviews and awards in years: Hi-Fi Rush.

Shinji Mikami, who left the studio shortly before, reacted sadly to the news. Now his employees are out of work, and it is likely that some will return to other studios. Remedy, declared fans of The Evil Within, applied to capture his talent…

Phil Spencer, CEO of Xbox, did not state anything then, and in IGN’s “Not-E3” he said that these decisions were not made lightly, but he has to run a sustainable business.

 
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