Miyazaki’s latest “lie” about Elden Ring is that Shadow of the Erdtree was “similar to Necrolimbo in size” – Elden Ring: Shadow of the Erdtree

Miyazaki’s latest “lie” about Elden Ring is that Shadow of the Erdtree was “similar to Necrolimbo in size” – Elden Ring: Shadow of the Erdtree
Miyazaki’s latest “lie” about Elden Ring is that Shadow of the Erdtree was “similar to Necrolimbo in size” – Elden Ring: Shadow of the Erdtree

With the impressions of the DLC in hand, once again the Japanese creative from FromSoftware has gone beyond humble

Since yesterday at 4 pm, we already know the media’s impressions about Elden Ring: Shadow of the Erdtree, including those in this house. As many of us could assume, the notes are being overwhelming, for the better, with the expansion of the open world of FromSoftware. And that, once again, its director has made statements that are too humble about his creation.

Since Hidetaka Miyazaki It was commented before the launch of Elden Ring that its estimated duration was about 30 hours, and the games of all users were close to or even exceeded 100, the opinions expressed by the Japanese creative about his works have become a kind of meme . Everyone assumes that games will offer more than what they declare.

So much so that Miyazaki himself even commented on this fact, that of the difference between his estimate of duration and the reality of the players, during the promotional campaign for Shadow of the Erdtree. It even seemed like there would be no surprise with the DLC… But Nothing is further from reality.

Hidetaka the humble

In an interview with IGN, the head of FromSoftware stated that “in terms of scale or size, it is probably comparable, if not larger, than the Necrolimbo area in the base game.” For those who don’t have it in mind, Necrolimbo is the initial area of ​​the game, it houses several secondary objectives and a “large” dungeon, such as Stormveil Castle.

With initial impressions, this already seemed humble in excess, since at that moment we were told about at least two dungeons of this type; which, in addition, were tremendously vertical. It seemed that although the size in square kilometers was comparable, the content density was aiming to be higher. And so it seems to be.

Vaati, the best-known content creator regarding FromSoftware games, has commented on social media as follows: “Miyazaki wasn’t lying when he said that the Elden Ring DLC ​​was going to be ‘similar in size to Necrolimbo.’ “Forgot to mention that they have stacked 5 Necrolimbos, one on top of the other.”

And the numbers have been on the table for some time: 100 new weapons, more than 10 boss fights, a good amount of armor and talismans, as well as ashes of war and even a parallel progression system for Shadow of the Erdtree. Obviously, this is much more content than what is in the initial area of ​​Elden Ring.

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