“I’m absolutely a disaster at video games.” Miyazaki, father of Elden Ring, reveals that he plays using “everything at my disposal” – Elden Ring

“I’m absolutely a disaster at video games.” Miyazaki, father of Elden Ring, reveals that he plays using “everything at my disposal” – Elden Ring
“I’m absolutely a disaster at video games.” Miyazaki, father of Elden Ring, reveals that he plays using “everything at my disposal” – Elden Ring

The director also explains that he avoids playing newly released titles because “I’ll find things I left on the table or problems that will bother me.”

It is well known that FromSoftware games are characterized by being difficult. For this reason, Miyazaki and company tend to nourish their adventures with extra mechanics and systems that facilitate, to a certain extent, the players’ experience. And, although many members of the community prefer to overcome the adversities of Dark Souls, Elden Ring, Bloodborne, etc. only with builds impressive, the father of these games prefers make use of all aids that are provided to the user. All things considered, he’s “absolutely a disaster at video games.”

At least, that’s how Miyazaki defines himself in an interview with The Guardian (via Push Square) on the occasion of the recent launch of Shadow of the Erdtree. “I want to start off by saying that I am absolutely a disaster at video games, so my approach or style of play is use everything at my disposalall the support, any little bit of help that the game offers, and also all the knowledge that I have as an architect of the game.

In fact, the creative drops the possibility that Elden Ring was built, in part, around his tendencies as a player: “The freedom and open-world nature of Elden Ring, perhaps, lowered the barrier to entry [para los usuarios]and I might be the one benefiting the most from it.as a player, more than anyone else.” In this sense, the adventure through the Lands Between differs from other FromSoftware titles by allowing the Lightless to temporarily park a challenge, explore other parts of the map (thus improving their experience and build), and return later to definitively overcome the obstacle.

Miyazaki avoids playing the titles he has just released

On the other hand, the interview with The Guardian also touched on another of Miyazaki’s habits when it comes to returning to his own experiences: “Before any game is released, I’ll be very focused on playing it and investing as much time as possible in it. But after the release, I tend not to want to touch it because I know I will find things I left on the table or problems that will bother me.“. And this is not unusual among video game creators, since there are great figures in the sector who also They take years to return to their works.

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