Without Gears of War E-Day, Xbox’s big zombie open world wouldn’t have been possible. The Coalition has assisted in the development of State of Decay 3 – State of Decay 3

Without Gears of War E-Day, Xbox’s big zombie open world wouldn’t have been possible. The Coalition has assisted in the development of State of Decay 3 – State of Decay 3
Without Gears of War E-Day, Xbox’s big zombie open world wouldn’t have been possible. The Coalition has assisted in the development of State of Decay 3 – State of Decay 3

Undead Labs believes that without their help it would not have been possible to achieve the current graphic and aesthetic quality.

If we go back to the last decade, an independent and unknown studio was founded to carry out a zombie open world with a clear intention to focus survival on experiences rather than epics. This is how State of Decay was born, an IP that after two installments led Microsoft to buy its studio in order to protect an idea with potential, but whose third installment has been fallow for years. The first trailer for State of Decay 3 since its announcement in 2020 not only has left us wanting more, but also with news as the participation of The Coalition in the development of the game.

Although the bad news came with the end of the first trailer in almost five years of this open world, confirming that there is still no release date, Undead Labs highlighted what they have worked on during these four years of silence and the expectations are through the roof. As quoted on Xbox Wire, its first two deliveries will be up to par and State of Decay 3 will have a much larger open world in size that those games, much more “evolved and darker than what you have seen so far”, mention.

This, in fact, has allowed the American team to work in a more reactive combat where the dismemberment of zombies will be much more visceral and realistic. Even the enemies have been affected, for the better, with a greater variety in their behaviors as well as fidelity in the animations or in the reaction to blows and crowds.

Furthermore, and as we saw in its first trailer last Sunday, the narrative weight of those human relations It has been taken to enormous limits. “The focus is on the emotional weight through permadeath and the stories that players will encounter in the world,” the studio quotes.

A development supported by 2 large studios

However, and perhaps most relevant, is how Undead Labs has not been alone in this development and these four years, as well as the range of interrelated and constantly supporting Xbox studios, have helped them bring the game forward. To start, the parents of Fallout: New Vegas, Obsidian Entertainmenthave served as a support study to define, establish and implement the shared world functions that we could already see in Grounded. These, far from being minor adjustments, allow for a flexible cooperative experience in a live map and what will be seen affected by multiple players.

In the case of The Coalitionthat the Canadians have been busy taming Unreal Engine 5 to then work on Gears of War: E-Day, has been a crucial support, and the studio has guided, advised and taught Undead Labs to work with Unreal Engine 5. Thanks to this, as they say, a control never before achieved with the Epic Games engine has been achieved, working at the same level, in terms of Management assets, kinematics either environment modelingwhich the authors of Gears of War.

In fact, we saw the first example on the same Sunday: the whole trailer from State of Decay 3 from the Xbox Games Showcase was real time rendering using assets and elements from the game itself, just like the E-Day preview itself. “This help ties into another of the game’s core philosophies: you are stronger when you work together“, Undead Labs ends up adding.

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