Digital inheritance: What happens to cloud video games when the user dies?

Digital inheritance: What happens to cloud video games when the user dies?
Digital inheritance: What happens to cloud video games when the user dies?

Cloud gaming has grown in popularity, allowing users to access their games through personal accounts. However, when the owner of the account dies, it becomes unusable, depriving heirs of access to purchased games. This problem contrasts with the policies of social networks, which do contemplate procedures for managing accounts after the death of the owner.

He cloud gaming allows you to play through remote servers from companies such as PlayStation, Xbox, Ubisoft, Nintendo, Epic Games and Valve. Games are stored in the user’s account and require an Internet connection to function. Unlike physical games, These are subject to the conditions of use of each platform.

Taking this into account, this platform system on-line raises some questions about What happens to the games purchased when the account owner is no longer able to use this service for reasons such as, for example, his death, since no one else can access the purchased video games, not even if the owner so wishes.

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Valve, owner of Steam, clarified that it does not allow the transfer of accounts or game libraries, even in the event of the death of the user. According to their policies, accounts are non-transferable and cannot be accessed by will or shared access credentials.

PlayStation and other companies have similar policies. For example, games downloaded through PlayStation Plus are only available while subscription is active. If this ends, access to the games is lost, which would also occur in the event of the user’s death.

Europa Press contacted PlayStation, Ubisoft, Xbox, and Nintendo for clarity on this issue, but received no concrete responses. However, the policies of these companies tend to align with those of Valve, restricting the transfer of accounts and access to games after the death of the user.

*The creation of this content was assisted by artificial intelligence. The information was provided and reviewed by a journalist to ensure accuracy. The content was not generated automatically.

 
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