Adventure Forge has a demo available at Steam’s Next Fest

Adventure Forge has a demo available at Steam’s Next Fest
Adventure Forge has a demo available at Steam’s Next Fest

Who hasn’t dreamed of creating their own video game? Regardless of the worrying state of health the industry is currently in, it is common to find players dreaming of creating their own adventure. Tools like RPG Maker allowed you to create your own titles, with more or less depth according to each person’s wishes. For those who also like to master tabletop role-playing games, designing a campaign is a pleasure and at the same time a great investment of time and effort. Driven by his love of tabletop titles, Jordan Weisman video game designer known for sagas such as BattleTech, MechWarrior, Shadowrun and Crimson Skies, presents Adventure Forge, the platform published by Endless Adventures Inc. and with which we can create our own titles based on narrative. Today the studio announces that we will have a demo available in the Next Steam Fest, from June 10 to 17.

A tool without code

“I feel like there are hardly any user-generated content tools for narrative video games,” Weisman says. “For this reason, we have created Adventure Forge, to drive the creation of games with narrative-based mechanics and in all its hybrid forms. At the moment, this new application supports interactive fiction, visual novels, dating simulators, mobile stories with decision trees, point & click adventures, isometric RPGs and hidden object video games on the screen.

The great attraction of Adventure Forge is that it is a no-code tool, in order to break down barriers in the creation of adventure games and captivate the attention of users without programming knowledge. “There are many designers who have great ideas, but they can’t carry them out because they need a team of programmers, which is not always accessible or they are not always available.”

Adventure Forge includes a bookstore assets, which can be modified to our liking to fit our idea of ​​the game. Likewise, it is possible to incorporate external graphic elements. The possibilities, although limited for the moment as it is a early access, are quite versatile and allow us to put our imagination to the test. Weisman showed examples like Tales of Fortunata, an adventure set in Venice that mixed role-playing in isometric perspective and visual novel sequences created through a tree that showed the various dialogue options and their corresponding ramifications.

Likewise, the video games that are created through Adventure Forge can be shared with other users, just as we can access the works that other players have designed. In the same application we will find some titles already created by the same Endless Adventures Inc. team, such as the aforementioned Tales of Fortunata, or a science fiction story titled The Icarus Experiment or the beautiful fantastic universe to which it invites us Oni.

During the Next Steam Fest we will be able to take our first taste of Adventure Forge thanks to a Demo available from June 10 to 17. Soon we will share with you on MeriStation our impressions of an application that Weisman himself describes as “the simplest modding tools in the world.”

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