Analysis of Megaton Musashi W: Wired: Giant Japanese-style robots star in this action RPG game that brings us back to Level 5, albeit half-heartedly

Analysis of Megaton Musashi W: Wired: Giant Japanese-style robots star in this action RPG game that brings us back to Level 5, albeit half-heartedly
Analysis of Megaton Musashi W: Wired: Giant Japanese-style robots star in this action RPG game that brings us back to Level 5, albeit half-heartedly

The authors of Inazuma Eleven and Ni No Kuni opt for a shonen-style story

I would like to start this article by saying that I missed these Level-5 games. I enjoyed very much with Inazuma Elevenand I liked them too the Yokai Watch, although to a lesser extent. With both, Level-5 had found a very cool formula made up of a lot of anime scenes, role-playing, fights and collecting. Unfortunately, with the disappearance of Nintendo 3DS, and the change of direction of the Japanese developer, these types of titles stopped appearing with the same frequency. Megaton Musashi W: Wired recover that spirit. Here there are also many scenes that seem taken from an anime, a lot of combat, those very, very, very shonen-extreme Level-5 stories and also a lot of collecting. This time there is no football or yokais, there are no nods to Captain Tsubasa or Pokémon, but to Armored Core and Gundam.

We are in the middle of a fight against beings from space, the human population has been decimated and we have to face them on gigantic robots. Of course, there are also institutes and boys willing to pilot those mechas. The game structure has an exploration part of the cities, which is resolved in 2D and moving to the right and left, in a way similar to 13 Sentinels Aegis Rim. Another combat one, very similar to that of the Gundam or even Armored Core, and a lot of novel visuals.

The best thing about Megaton Musashi W: Wired is the story they tell us

Of the entire title, what I enjoyed the most is the game’s story. It’s not that it’s particularly well told, and it’s not perfectly paced either. Sometimes it seems that it delays the narration times for no reason, and other times that it accelerates them to quickly finish the plot that is developing.

The part where we walk through the cities is not out of ten either. It is very attractive at first, but neither the animations nor the conversations that take place there are taken advantage of; but the combination of apocalypses, robots, kids and their problems has something that keeps you playing until the end. You know that anime that you accidentally come across on Crunchyroll, doesn’t it just blow your mind? but do you end up seeing it in its entirety? Well that’s Megaton Musashi W: Wired at heart.

The battles are simple. They are easy and you will win them one after another without problem. They are in three dimensions and the truth is that they become somewhat repetitive due to their simplicity. They lack more complexity, more different situations or challenging you in more original ways. The gameplay is what you imagine: a couple of attacks, special hits, dodges and ranged shots. It’s not that they are bad, but it is true. that after Armored Core VYo they have left me quite dull. What is really cool is the customization of the robots.

It fails to be more than a correct title

The main problem that Megaton Musashi W: Wired has is that it reminds us of a very special stage of Level-5 but without contributing anything to it. It’s not a bad game; In fact, I had a good time with him. But his recipe lacks salt. I liked his story, but it should be told better. I thought his exploration was cool, but he needs more molars. His combat is functional, but needs more spice.

Added to all this is a good-looking online mode. It has missions to overcome, improve our robots, get parts and become stronger. Although I have to be honest with you, in the time I have been playing it has been very difficult for me to be able to enter the game, close a game group and fully experience this mode.

Technically, the game flows very well and The anime scenes are very cool. It’s 100% the Level-5 style. It has that touch between generic shonen and JoJo’s Bizarre Adventure that is so from the studio, that is so strange and that is so characteristic. During the almost thirty hours that the campaign lasts, its style serves to defend the story very well.

In conclusion, Megaton Musashi W: Wired is a game that takes us back to Level-5 on the Nintendo DS, but although it has cool things, it doesn’t have anything that will make you hallucinate. You will like its story if you like Gundam or Evangelion, but the fights become repetitive and the pace of the narrative comes and goes. Furthermore, the fact that there are not many people online takes away one of its greatest attractions. All in all, you will have a good time with him.

Megaton Musashi W: Wired is a correct and nice game, but even though I liked what it wanted to tell me, its fights and some sections of its narration were boring to me. It needs more grit, to bring many of the ideas it raises to fruition and not depend on an online that is so sparse of people. But the customization of the robots and characters are more than good.

Buy Megaton Musashi W: Wired

  • The game is fully subtitled in Spanish.

  • There is a lot to read, so you better like manga.

  • The anime scenes that play during the story are very successful.

  • It’s not a difficult title, so if you’re looking for a gentle mecha game, it’s for you.

  • On Switch, the game moves well and smoothly.

See Megaton Musashi W: Wired file

Players: 1-6

Language: Texts in Spanish

Duration: 30-50 hours

 
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