“These figures are far from a success.” Resident Evil, AC Mirage and Death Stranding would have sold very few units on iOS – Resident Evil 4: Remake

“These figures are far from a success.” Resident Evil, AC Mirage and Death Stranding would have sold very few units on iOS – Resident Evil 4: Remake
“These figures are far from a success.” Resident Evil, AC Mirage and Death Stranding would have sold very few units on iOS – Resident Evil 4: Remake

Various estimates suggest that the iOS ports of Resident Evil 4 Remake, Resident Evil Village, Death Stranding and Assassin’s Creed Mirage have been a failure

Do you remember that last year we informed you that Apple was going to allow you to play the latest Resident Evil, AC Mirage and Death Stranding on the iPhone 15 Pro? Well now you can buy all on iOS and, what seemed like a revolution in the form of the arrival of AAA games to the mobile market, has ended up being a decaffeinated movement that has barely truly interested several thousand of players, according to one analyst’s estimates. Next we will talk to you about the sales of these titles, some “that are far from being a success“.

From Mobilegamer.biz they report that Resident Evil 4 Remake, Resident Evil VillageDeath Stranding and Assassin’s Creed Mirage They haven’t sold anything well on iOS and only a few thousand players have purchased them. Perhaps one of the reasons for the failure is that some of these games have cost the same to launch on iOS as on consoles or PC, but another factor that has also influenced is that only owners of iPhone 15 Pro, iPhone 15 Pro Max and iPads compatible with the M1 chip or later.

This in itself is already a significant limitation because the player base is very small. However, Appfigures data suggests that some 7,000 players have purchased Resident Evil 4 Remake, 5,750 have purchased Resident Evil Village, 3,000 users have played Assassin’s Creed Miragewhile the one that has sold the most of all of these is Death Stranding with 10,600 copies. These numbers are very similar to those provided by Appmagic, and the head of content has offered his point of view on the subject.

Sales estimates for these games on iOS according to Appfigures and Appmagic.

“These figures are far from being a success”

Andrei Zubov told Mobilegamer.biz: “These figures are far from a success, especially when compared to the sales achieved by AAA games on their main platforms. This suggests that these games have already captured a large portion of their potential revenue and will now get much lower profits“, he notes (via VGC). “When looking at the top-performing premium mobile games, we can see that many are originally indie titles. These games typically feature simpler controls, prioritize unique art styles over high-end graphics, and are suitable for shorter gaming sessions. These are the usual attributes of successful free-to-play mobile games.”

In the end, Zubov thinks that iOS players prefer to buy these games on a console on a PC because they could probably afford it financially. “These markets will remain separateat least for a while. Gamers who can afford flagship mobile devices and pay $50 for games have the resources to also enjoy games on PC and consoles. On the other hand, gamers who can’t afford high-end phones are less likely to make a one-time $50 purchase.”

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In 3DGames | Apple needs to be less Apple and more Valve if it wants to succeed in video games; and that means moving away from your old attitudes

 
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