I’ve played more than 100 hours of MultiVersus and the difference between hating it furiously or loving it fervently is always one update away – MultiVersus

I’ve played more than 100 hours of MultiVersus and the difference between hating it furiously or loving it fervently is always one update away – MultiVersus
I’ve played more than 100 hours of MultiVersus and the difference between hating it furiously or loving it fervently is always one update away – MultiVersus

Warner’s game with Batman, Superman and company is a playable joy, but a worrying GaaS

There is a constant internal struggle every time I play MultiVersus. On the one hand, I know for a fact that from time to time I will be enjoying new scenarios, new characters, and more playable possibilities with one of the most charismatic casts that a fighting game has given us.

There is an incredible job behind each of those creations that not only represents a shot of nostalgia for those of us who are fans of all those characters, but also demonstrates the love that has been put into each of their attacks and movements to pay tribute to them properly.

On the other hand, I know that for that to work, for the game to continue with its particular proposition and stay alive and fresh for years, I have to deal with one of the least user-friendly and most grind-focused games as a service that you can get. throw in the face If this is going to be perpetual impressions, not an analysis with all that that entails, it is because my relationship with MultiVersus is always one update away from changing completely.

The worrying grinding of MultiVersus

In just a few weeks MultiVersus He has already shown that he can completely change his intention regarding certain ideas to adapt to what the players ask for. Had I written this same text a few days ago, shortly after the game was launched, and already with the previous experience of everything that I was able to enjoy it at the time, my feelings would have been very different. And only for a fact as simple as having at our disposal the possibility of adding points in the battle pass by simply playing games.

Before that, any possibility of enjoying a certain sense of progress in that sense was reduced to the daily and weekly missions that you could complete and which, being a little skilled, only took me half an hour a day.

From that point on, the only thing you could do was play for the mere fact of wanting to do it and, while it is true that I find it fun enough to take that path, without asking anything else in return, following that route the possibility of reaching the exhaustion that always ends up reaching this type of games as a service was high.

The idea of ​​having a progress system that pushes you to continue playing it, seeing how bars and numbers move forward, was something so basic that it is incomprehensible that it was not there from the beginning. And it is only understood, of course, if we stop before MultiVersus from the perspective of something that, no matter what, must make money because it is still free to play.

Although it may seem otherwise due to this initial position, you will not find me among those champions of “I want everything for free.” Not only am I willing to pay for the battle pass religiously as a reward to the developers as long as my enthusiasm for the game lasts, but I also support and celebrate that they have a solid strategy at the level of skins and other cool things so that all those whales who want spend huge amounts of money, they can do it.

Undoubtedly, if there are more attractive skins that people want to buy, it will mean more income for MultiVersus and its workers in pursuit of an increasingly exciting and promising evolution. But from wanting to support the game to blinding myself to what is undoubtedly quite unbearable grinding, there is a lot to cut.

An adventure mode with a lot to improve

Beyond how much we earn by playing – they have recently increased the experience you get for each victory and defeat because the starting sum was ridiculous – and carrying out missions to advance in the battle pass, because remember that this must last several months and It would be crazy to finish it in two days, which has most affected the community of MultiVersusand I found it especially worrying, is the approach they have given to something that should be, without a doubt, the most innocent part of their monetization system.

A single-player mode that is as fun as it is well measured, full of highly difficult challenges and cute mini-games, which you can enjoy alone or cooperatively, and is full of doors to the field based on gems that you must level up to reach. bigger challenges.

A pretty crazy farm that, surprise, you can skip by paying to level up the gems automatically. What was already quite scandalous in terms of pace, turned out to be even more worrying when, once you reached the highest difficulty levels, after getting those gems via payment or grinding, the game threw a life system in your face that , after the controversy, was quickly discarded stating that it was an error in the game. An error that, with its own payment system and menus, made it quite clear that this was a completely intentional idea.

I think that these are aspects that, despite being already polished, are worth commenting on because MultiVersus demonstrated in the past, and is demonstrating now, that its business model and relationship with users aims to focus on this give and take of constantly stretching the rope to release it just before it breaks. A strategy that is more valid than respectable, but in any case it can make you navigate between love and hate from one day to the next.

However, despite understanding the extent to which this push and pull is necessary to move the game forward, I will not deny that I would prefer to live in a multiverse in which MultiVersus Focus your economy on skins and battle passes. But in any case, none of this would matter to me in the least if it weren’t for the fact that, furthermore, it is impossible to deny what is also equally obvious.

Not only is it a very fun game, it is also very well thought out when it comes to keeping you hooked on events and challenges in order to constantly level up in search of that next gift that you have been wanting to unlock for several days and games.

And despite everything, MultiVersus is a superb game

We wouldn’t be talking about what we beg of its creators if having Bug Bunny fight against Superman wasn’t a real joy. The different actions they offer depending on whether you are in the air or on the ground, and the direction in which you are pushing the joystick when performing each attack, is not only a perfect tribute in which, for example, remember moments key from the Gremlins movie when you’re playing with Gizmo. It also offers a brutal possibility in terms of combos and depth.

I recognize that, for the novice or the outsider, it is something difficult to appreciate with the naked eye, but if MultiVersus If it catches your attention at all, or you want to see how far it can go in terms of playability, I highly recommend that you take a look at some of the many expert tournaments that have been played so far.

It is the simplest way to see how absolutely insane it is how, what seems to be a fairly simple catalog of attacks, is transformed into a spectacular collection of movements capable of exasperating anyone who has not managed to master dodging or, in the Best of all, his sickly tight parry and the immense satisfaction it brings when nailing it.

With the only viable complaint that certain combos and characters had to be retouched that were being greatly exploited, and that deserved a little more care and testing after all these months in the shadows, the truth is that the prompt response to those problems manages to calm down a little.

Furthermore, seeing that the new additions are another love letter to the characters that make up the increasingly exciting roster of MultiVersusit is impossible not to dream about what could happen as great franchises such as Harry Potter, The Lord of the Rings, or classic Warner cartoons that I am looking forward to seeing in motion, such as the Powerpuff Girls or Animaniacs, continue to be added.

Being very aware of how fine the line is between staying in love with all the benefits of MultiVersus and completely lose interest in the game, is one of those cases in which the body and the illusion ask me to believe and trust. I admit that it is the first game of this style that I am extremely hooked on, and it would make me extremely happy if it enjoyed a successful life that would allow me to continue playing it for many years to come. I’m already “deep in,” Warner, so now the ball is in your court. MultiVersusPlease don’t abandon us again.

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