“I imagined new ways to die”, Miyazaki believes he had enough of poisonous swamps and in Shadow of the Erdtree he changed his way of making us suffer – Elden Ring

“I imagined new ways to die”, Miyazaki believes he had enough of poisonous swamps and in Shadow of the Erdtree he changed his way of making us suffer – Elden Ring
“I imagined new ways to die”, Miyazaki believes he had enough of poisonous swamps and in Shadow of the Erdtree he changed his way of making us suffer – Elden Ring

The Japanese has learned from what he did before and wanted to offer a balanced experience, but with the same seal of quality

We are, now truly, less than 24 hours away from the premiere of Shadow of the Erdtree. The highly anticipated first and, for now, only expansion of Elden Ring It aims to take over the month of June in its entirety, and the first reviews have placed it as the best-rated content of 2024, above the complete games. There is a desire to explore your new map, but also to die, and for the latter Miyazaki has worked hard for create “new ways of dying”.

FromSoftware director Hidetaka Miyazaki, the cause of many of our nightmares, is known for his fascination with poisonous swamps, recurring elements in their previous games and a meme within the community itself. With Shadow of the Erdtree, the question, far from whether it will be good content, is how the Japanese will make us suffer while we scrutinize every inch of this new scenario.

A balanced experience without losing the essence

And Miyazaki, apart from having internalized the fact of making us suffer, knows that we players are delighted to do it, and therefore, in a recent interview with CNET, the creative shared his reflections on these infamous scenarios and what he has learned from them. this for this DLC. “As for the poisonous swamps, I think in the original Elden Ring I went too far. So I’m trying to learn something from that“he explained. This recognition has led to an evolution in the design of these deadly scenarios for the DLC, applying lessons learned to balance difficulty and frustration that usually generate scenarios like this.

To offer a balanced experience and with the FromSoftware seal of quality, the Japanese worked with an idea in mind: how he would like to die as a player, and the answer that came from that question gave birth to Shadow of the Erdtree. “I’ve tried to imagine different ways in which I want to die as a player or get killed. So it’s not limited to ‘poisonous swamp’ but there are many other parts of the game that reflect that expression of myself, of how I would want to be. kill”, quotes the Japanese.

Obviously, and although at 3DJuegos we have already gone through it, we don’t want to break down or spoil both the new scenarios and the ways that Miyazaki has had of sending us to the other neighborhood. Of course, there is one thing that he wanted to highlight, and that is that although it seems that he has racked his brain with different types of threats, Shadow of the Erdtree has not lost the “magic of the swamps.” In this context, the Japanese warns: “I want to moderate expectations and reiterate that this magic exists, but I have adapted it“.

In 3DGames | Analysis of Shadow of the Erdtree. I expected the Elden Ring DLC ​​to be good, but after 50 hours I think it’s even better than the base game

In 3DGames | It almost reached a million concurrent players 3 years ago, now it mutates from MMORPG to action role-playing game. We tested New World: Aeternum

 
For Latest Updates Follow us on Google News
 

-

PREV Instagram creates bots for content creators: How to use AI
NEXT The trick to hide intimate conversations on WhatsApp