Redfall wanted to live a little more through an offline mode. Arkane worked on it until the last moment, specifically until the morning of its closure – Redfall

Redfall wanted to live a little more through an offline mode. Arkane worked on it until the last moment, specifically until the morning of its closure – Redfall
Redfall wanted to live a little more through an offline mode. Arkane worked on it until the last moment, specifically until the morning of its closure – Redfall

The game’s director, Harvey Smith, hinted last year that it was coming, and it was finally being developed

Yesterday we witnessed one of the most controversial moments so far in 2024: the closure of Arkane Austin, Tango Gameworks, Roundhouse Games and Alpha Dog. A unexpected goodbye to four development teams overnight, several of them working until the morning of its closure. Although Redfall was one of the big flops of 2023, the Arkane team in the United States was looking to update it with additional content and a offline modesomething that It will never come.

Although it is true that the looter shooter of vampires is a stain on Arkane Austin’s record, the situation behind this development makes us excuse the error. The imperative need to make a game as a service and give it to a team that had never made one is a constant in many resounding failures in the industry, regardless of the company it is.

Even so, the creators of Prey (2017) committed in March 2023 to work on eliminating “always online” from the game. Something that seemed to fall into oblivion, but that now we know was going to be a reality. Thanks to exclusive sources from IGN, Harvey Smith’s team was working to nourish the game with an offline mode to not only attract the attention of those looking for a “old fashioned” experience, without depending on the state of the servers, or the need to play with friends, but to avoid their “death”. Now, in case Redfall closes At some point in the future, the players They will not be able to continue accessing to your game world.

It may not be a flashy option for the game’s many detractors, but it did offer a minimal chance of don’t let it fall into oblivion, especially taking into account its short life and that we are talking about a Triple A project sold at full price. In fact, and to make matters worse, the Anglo-Saxon media mentions that the Texan studio was working until the morning of the announcement of its closure, so there are those who assume that only the management leadership was aware of Microsoft’s decision.

The industry is saddened by the closure of Microsoft studios

Although social media was filled with opinions from gamers, several prominent industry figures have also expressed their discontent with Xbox’s recent situation. Among the harshest criticisms are those from the director of Deathloop, Dinga Bakabawho described the layoffs as a “stab,” or Johan Pilestedtdirector of Helldivers 2, who questioned the decision to close rather than divest. David Jaffe, Chris Avellone and Cory Barlog have also shared their frustration, while Larian Studios’ Michael Douse reflects on the importance of content and risk in the industry.

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