Resident Evil 4, Village, Death Stranding and Assassin’s Creed Mirage fail on iOS

Resident Evil 4, Village, Death Stranding and Assassin’s Creed Mirage fail on iOS
Resident Evil 4, Village, Death Stranding and Assassin’s Creed Mirage fail on iOS

Resident Evil 4, Village, Death Stranding and Assassin’s Creed Mirage are played on PCSteam Deck, PS4PS5 and Xbox, although its announcement on iPhone 15 left doubts, would the AAA? It seems not.

Apple’s attempt to bring big-budget games to its iPhone and iPad devices with iOS It doesn’t have a good start, sales estimates say that they didn’t sell even 100,000 copies between the 4 of them.

According to an analysis by Mobilegamer.biz and based on Appfigures estimatesthe ports of these games did not manage to sell very well, despite the internal promotion they received.

The titles can only be enjoyed in the Bigger budget iPhone and iPad, so the hearing remains. But with this, Appfigures estimates – for example – that AC Mirage was downloaded about 123,000 times and only made $138,000 in profit.

As VGC points out, it should be noted that the game is free to play up to a certain point. After this short preview, users have to pay to play the rest of the AAA.

Taking this into account, this leaves it suggested that less than 3,000 people bought the Ubisoft game full.

But Appfigures estimates similar numbers in calculations with others games for iPhone 15because around 7,000 iOS users have paid for Resident Evil 4 and around 5,750 bought Resident Evil Village.

The numbers for the Hideo Kojima game that will soon have a sequel with Death Stranding 2 are somewhat superior, the Sam Porter Bridges adventure It had about 10,600 copies sold on iOS.

But Mobilegamer.biz points out that these are mere estimates, saying that another data company – Appmagic – has higher figures (although they are still low regardless).

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According to numbers estimated by Appmagic, Resident Evil 4 and Resident Evil Village have sold 15,000 and 34,000 copies respectively, while AC Mirage had 5,750 and Death Stranding about 23,000 in total.

Andrei Zubov – head of content at Appmagic – told Mobilegamer.biz that his somewhat more optimistic figures are still disappointing and that console games of this type do not fit on mobile phones.

These figures are far from being a success, especially if we compare them with the sales achieved by AAA games on their main platforms.“Zubov told the website.

Which suggests that these games have already captured much of their potential revenue and are now going to have much lower profits.

Taking a look at the premium games with the highest performance on smartphones, we see that many are originally indie titles.

These have simpler controls, prioritize their unique art styles over graphics, and are suited to more coastal gaming sessions. These are the usual attributes of free mobile games.“.

Capcom and Ubisoft AAAs are failing on iOS

Zubov also suggests that the situation is not going to improve anytime soon, pointing out that those who can afford these high-end iPhones already have state-of-the-art PCs and consoles to play with.

It seems to me that these markets will remain separate, at least for a while. Those who can afford a flagship and $50 per game could already have the resources to enjoy them on PC and consoles.

On the other hand, those who cannot afford gaming devices or high-end smartphones are less likely to make a one-time $50 purchase.“he points out.

So, it seems that Resident Evil 4, Resident Evil Village, Death Stranding and Assassin’s Creed Mirage for iOS have not sold as expected and failed on iPhone 15.

 
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