Assassin’s Creed Mirage, Resident Evil and Death Stranding fail to succeed on iOS, sales have been minimal

Assassin’s Creed Mirage, Resident Evil and Death Stranding fail to succeed on iOS, sales have been minimal
Assassin’s Creed Mirage, Resident Evil and Death Stranding fail to succeed on iOS, sales have been minimal

The arrival of these triple A games to iOS aimed to be a revolution and, apparently, these “are far from being a success” on Apple devices

Assassin’s Creed Mirage, Resident Evil and Death Stranding sell very little on iOS

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At least for users of Apple devices more accustomed to playing video games, surely one of the most notable news at the presentation of the iPhone 15 would be the arrival of some triple A games such as the latest Resident Evil, Death Stranding and Assassin’s Creed Mirage to Pro models and above. Today, these titles They are now available on iOSthe most recent release being that of AC Mirage, the title from Ubisoft, which recently announced that the new game in its assassin saga will be released for macOS and iPadOS (it may be announced later for iOS).

With the landing on iOS of these great proposals that They have been undisputed successes on consoles and PC, it was expected that this would mark a before and after in the distribution and launch of major games, allowing them to have a simultaneous release on consoles, PC and mobile phones (at least on the premium iPhone models, for example). the moment) in the near future. Well, according to a report by Mobilegamer.biz, The arrival of the aforementioned titles to the iPhone 15 Pro has not exactly gone well.

Assassin’s Creed Mirage, Resident Evil and Death Stranding “are far from a success” on iOS

According to the aforementioned report, it seems that sales and downloads of Assassin’s Creed Mirage, Resident Evil 4 Remake, Resident Evil Village and Death Stranding: Director’s Cut on iOS “they are far from being a success”. In fact, it is indicated that Only a few thousand users would have purchased these titles and the main problem could be their pricesince the price to be able to enjoy them completely is very high, and in some cases They are approaching their full cost on consoles and PC. It is also true that we do not know Apple’s expectations regarding the sales of these games, but the suggested figures are really low.

Obviously, another point to take into account is that These games are only available on iPhone 15 Pro, iPhone 15 Pro Max and iPads compatible with the M1 chip or later, which means that its player base will be much smaller. The analysis carried out by Mobilegamer.biz is based on Appfigures estimateswhere they suggest that Only about 7,000 players have purchased Resident Evil 4 Remake, 5,750 have purchased Resident Evil Village, 3,000 users have enjoyed Assassin’s Creed Miragewhile some 10,600 would have purchased Death Strandingplacing itself as the one that has sold the most, of all those mentioned, on Apple devices.

They have also talked about the Appmagic estimateswhich They are somewhat more superior, but equally poor for the relevance that these proposals have. In the case of Resident Evil 4 Remake, the Capcom title, would have sold about 15,000 units, while RE Village would have managed to sell about 34,000, Assassin’s Creed Mirage about 5,750 and Death Stranding about 23,000 units.. Appmagic’s head of content, Andrei Zubov, has shared his point of view on this matter, stating that “these figures are far from a success, especially when compared to the sales achieved by AAA games on their main platforms“.

“This suggests that these games They have already captured a large portion of their potential income and will now make much lower profits“he says, adding. “Looking at the top-performing premium mobile games, we can see that many are originally indie titles. These games typically feature simpler controls, prioritize unique art styles over high-end graphics, and are suitable for shorter gaming sessions.. These are the usual attributes of successful free-to-play mobile games.”

Additionally, Zubov also adds that he believes that iOS users prefer to play those games on a console or PC, since it is more than likely that they can afford to have one of these devices to play on a regular basis (and, in many cases, these users will surely already have those great triple A devices on other platforms). “These markets will remain separate, at least for some time. Gamers who can afford flagship mobile devices and pay $50 for games have the resources to also enjoy games on PC and consoles. On the other hand, gamers who can’t afford high-end phones are less likely to make a one-time $50 purchase.”

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